starsector fps drop. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. starsector fps drop

 
 Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated worldstarsector fps drop This is a problem were FPS drops usually first in the menus and then switches to the game

EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. Getting out is a bit harder though. The benefits of a Dram are well known. With the command bar mod it will tell you exactly how much you are using and have to use as well as fps. This might mean you will need to only have one save present at a time but it is a temporary. Though it gets memey after a certain point. Mods that add new markets are especially bad, and i think adjusted. Magiclib. Weapon Groups: These are your weapons. "vsync":true --------> "vsync":false. A better indication of an imminent update is Alex’s twitter. This isn't a good way to mass obtain them but probably easiest one. Developer indicates game mostly uses display lists with some VBOs (so !7078 (merged) may help) and that transitions are “just rendering the same things with different transparency, and a black quad over the entire screen”. This new mod seems to have beaten the veteran Bethesda DLSS modder to the punch, somehow. Features - Mod Browser to view and install mods from the Forums and Discord's #mod_updates without leaving SMOL. open "Fractal SoftworksStarsectorstarsector-coredataconfigsettings. 1 / 2. - Easily. Frontier is generally more demanding on my machine than normal fnv. Raising your standing with tri-tachion also raises it with the remnants, no need to get a commission. Either by outright destroying the target, punching a huge hole in armor, or overloading their shields. . Through the intel control panel set the driver to max performance and minimum quality. Vsync in Settings. Freezes are "just" 1-2 seconds for me, but I also have these fps drops to 20 and below very frequently. • 10 mo. UAF strength is strikecraft, missiles and then ballistics. Starsector 0. In the past I've heard that Vayra's Sector and/or Starship Legends might have some sort of problem like that but I've never tested that myself. You should take the salvaging skill that gives extra supplies from salvage. 15. Initial load will drop in 13-15 FPS, but once stabilized it'll reach around 50-54 (drops to 30 when in crowded system). [0. It's either single or dual threaded (game+draw)). The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that. This won't address the issue that the more ships you allow deployed, the more hesitant the AI becomes because of. Haven't tested anything else because the slowdown is so harsh it makes. Starsector is far more CPU heavy than GPU in my opinion. 04, with an Nvidia GeForce GT 520. Controls are fully customizable. Method 2: Turn Off Fullscreen Optimizations. 47K subscribers in the starsector community. Sometimes there are additional objects that surround a planet, like those magnetic. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Search "maxBattleSize" in settings. I never got anything good from tech mining. 5GHz 8GB RAMHi guys, just got this cool game. so Starsector drops to a 30 FPS goal, and I saw idle around 50%; as fleets leave the display area, Starsector changes it's goal back to 60 (or something higher than 30) Now maybe I should not call these slowdowns, and I can't tell whether / how many people in this thread witnessed the same thing. We would like to show you a description here but the site won’t allow us. My current game uses aroud 50 or maybe 60 mods, not pretty sure of the real count. r/techsupport • Dark Souls 3 Menu/UI progressive FPS drop. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn't piloting a ship – Works in Starsector 0. Might give a wonky result that instead of returning "true" on whether the core drops, it returns "false". exe and \jre\bin java file is set to run on nvidia graphics, all drivers are updated. Moderator ‎12-05-2022 09:06 AM. Alpha Cores were designed by humans, and remnant ships were most likely designed by Alpha Cores, which is why they have technologies that seem impossible for current and past shipmakers. (large fight being my 2 carriers vs 5-10 ships) Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. Step 1: Get Notepad++ Step 2: Navigate to. Currently the growth is around +5%, is it ok?Issue #1: Check Your Drivers. SpaceMarine_CR • 2 yr. Power on the Deck, releasing the volume up button when you hear the startup chime. The greater good prevails in the Alliance, sometimes at the cost. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. This puts you in BIOS mode, from here select Setup Utility, then the Advanced option. json" and change. Recommended for people with 6 GB of System RAM. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. Saw that Industrial Evolution had an update. Ship. The large ripple uses a lot of video memory. Drop groups can be added to an entity's "dropValue" or "dropRandom" drops. Change the numbers at the end of the lines to what you want. 51K subscribers in the starsector community. 0: Updated to 0. Now, Starsector, a top-down single-player indie role-playing game proves the same fact. addRingBand (star, "misc", "rings_ice0", 256f, 2, Color. Launch Starsector. Alternate "Fast" version does the same, but doubles levelling speed while halving Story Points per level and doubling bonus experience gain from SP usage. * Added both Starsector. Usually after the final set of patch notes come out, the update drops shortly after. exe and starsector. Unlike 4x games like Stellaris where the slowdown is permanent in late game, in Starsector you just have to restart the game to make it run normal again whenever the slow down happens. On This Page : Method 1. they are generated when you interact and salvage the entity, which is way, way after other loot is generated (as you said, at sector generation). This math proves it. I just learned about changing a file setting to allow Starsector to use more available RAM so I'll see if that makes a difference along with playing around more with Graphics Lib's settings. I even managed to reliably replicate this in the sim: take a Monitor, spawn a Paragon, move Monitor close then order either Retreat or Direct Retreat. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. It allows to slow down/speed up any singleplayer game. But battles, with only two frigates and no drones makes it drop to 5-10fps regardless. Go into the game's config file and find the settings for "Easy" mode. Colony growth speed. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. edit: took it down to 20fps, even at such a crawl, it still freezes. So. 2D RPG/Trade/Fleet Combat Game Members Online [Teaser] Hostile Activity rework self. As is, with the mods I play, my computer slows to a crawl in fights with lots of fighters. MagicLib is a mod that provides an open-source library that is full of plugins and. button to browse). Armor in starsector is different as it is a separate system from hull points. Thankfully there is a person who is working on special patch that will unlock fps limit. • 1 mo. There’s the Fleet Size by DP mod that is probably what you want. But for the most part. Why wont it die? (24 FPS on Ryzen 5 5600) Combat Screenshots Locked post. The product of multiple mentions. Got my first two colonies on Class IV planets with 125% hazard level. Limit FPS to the average FPS you get using RTSS. json file you can modify to help with that. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. Recommended for people with 8 GB of System RAM or more. Raises max player level to 20, 25, 30, or 40, while maintaining a vanilla-like levelling rate and Story Point gain, even at level cap. ini file within the GraphicsLib folder in a program like Notepad++. \jre\bin\java. Terrible FPS with ~10-20% system utilization. Consider the recent update, I'm trying to make a selection of mods for a basic Starsector modded experience, so I'm looking for suggestions based on: Additional content QOL improvements Thanks beforehand for any suggestions. "maxShipsInFleet":30, Increase the number. I tried a different mouse and different settings, but nothing has fixed the. You can also press the caps lock key to toggle fast mode at your leisure. I bought this game a few months ago and played around 200 or so hours and my it ran completely fine, a tad bit of lag when…As stated before, Vanilla does not leak memory, and most good mods do not either. 95 version of Starsector. 1 Solution Carlos_L_Intel. exe through the NVIDIA control. I think there was a comment in the config that said the fps is ignored if vsync was (or / off - I can't remember which). The images featured at the top are a selection of Alpha Core portraits. A strong-willed but open pact between worlds that don't see a future for themselves among the other warring factions. Do you have a AMD graphics card? because if you do you should go to the settings. Members Online. Whatever the case may be, I'm getting 60 fps. So I'm getting FPS drops on the overworld and in battles. Load save, navigate. Can anyone think of any other solutions to eliminate or mitigate stuttering? 1 Kudo Reply. Extra System Reloaded (or as it is now known, Exotica Technologies) does not affect drops of colony items or any other mod's drops. With these skills, a fleet full of d-mod ships costs 45% less supplies per day to maintain. Disable V-Sync. Edit 3: Apparently Starsector hates Nvidia, or my computer is using my integrated when I tell it to use the nvidia, and the nvidia when I tell it to use my integrated. Are there any fps mods I just got into modded and my fps drop to 20-30 comments sorted by Best Top New Controversial Q&A Add a Comment. We shouldn't have to spend hours messing around with in-game and nvcp settings to make the game work,. - Change vmparams or the starsector . Open menu Open navigation Go to Reddit Home Whenever I dock somewhere, my fps drops to 4 or 5 when the menu options are fading in, on shop screens, etc. Bringing them back from mothballing only costs a tiny amount of supply. Even if you change the JSON file to the current version. Add a Comment. Select “Missions”. Be damned Kadur Remnant! My FPS is dead because of you !! Hmmm looks like my 12 colonie home system! The Kad do get a bit spammy. ago. What I observed was that Razer did not boost fps directly but it did allow me to allocate more VRAM. One. * Checked that my graphics drives and GPU Bios are up-to-date. I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. Getting Started. I'll copypaste part of the instructions posted on Discord by Wisp below: You need to right click on the application and select 'show package contents'. There could well be a battle of the modders from here on, as the veteran modder clearly has a vested. On the campaign map, if the game is paused after pressing either ESC. The slowdown starts a few hours into a playthrough. Am I nuts or do [REDACTED] fleets drop hardly any AI cores? I've been on the search for Alpha cores recently and have been hunting Ordo after Ordo. A perfectly disposable ship. Once I saw the other ships and missiles, fighters and etc were flying about already, it drops to atleast 17-30 fps range. When they drop to zero, you’re dead. physical impacts can damage shields ever so slightly so the AI is coded to drop shields if they detect you're very close to the body of the ship. No dice. When playing on 1600 x 900, i run the game at a nice 60 fps…I have high frame rates, especially on low graphical settings, but then suddenly there is a drop in frames and produces screen tearing and stuttering. Nemesischonk • War crimes included • 3 yr. Add a Comment. « Last Edit: February 23, 2020, 02:28:21 AM by Nerzhull_AI » LoggedThe biggest issue is when opening the sector map (not having left the spawn point) the fps drops to 13 and idle is at 0% Running the game with no other open programs gives ~1 fps increase Along the lines of other troubleshooting threads I have already manually for both starsectorjreinjava. instal and changed the vmparams in the main folder + exe and afterwards in the . Hi guys, just got this cool game. The campaign beginner guide by HELMUT provides additional tips for what to do after the player has completed the campaign tutorial (this guide is now quite outdated unfortunately). But searching for solutions on google has led me nowhere, I do have some mods installed but I don't know if thats the issue. On certain (AMD?) graphics cards, activating the Targeting Feed on the Heron will cause a drastic framerate drop when used on shielded fighters. Alpha AIs also administer them. k1llerk1ng. Modded being a bit more of a drop. Once you’re in the config folder you open settings. CryptoOnly build a star fortress and whatever else you need to keep the colony above 0 stability. Change logs are released and updated incrementally. (lvl 2 you already have those). Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. The shift in FPS makes the game jittery, but again, it only happens when I move my cursor. 4: Put an alpha core in your star fortress to increase its combat effectiveness. I also stored 10,000 materials in a stable orbit ready for a return trip. (if your eyes can handle it you can also reduce it to 20) ########. Perks in the leadership tree also work to strengthen you. It is back to maxing out the GPU at 100%. I initially had it on a small SSD and then. - Mod Profiles allow swapping between different groups of mods/versions easily. The next best capitol only has an upkeep factor of 0. The FPS and Idle indicator both read about 60 fps and ~40-50% idle both in the campaign map view, and during combat. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. by rendering less frames the cpu can focus elsewhere. It's not usually that taxing, but if anything else is forcing vsync elsewhere, RetroArch will also try to do it, and that double sync leads to consistent sub-60 fps. This caused the clocks to be hit sometimes and then at other times drop to as low at 100MHz. json gained me an extra 3-5 fps - Suggested by Dark. Step 3: On the colony build: a Star Fortress (midline is the strongest one because it rotates so fast) and a Waystation. Also, no idea what happens if the chance goes >1 with the multiplier applied. Fair enough, it's more than triple the size of vanilla. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. ini and change "enableShaders":true" into "enableShaders":false" . Starsectorstarsector-coredataconfigStep 3: Right click on settings. Magiclib. I tried to tweak with my settings a bit to reduce. My settings: - vmparams RAM set to 8192. Let me try this out, I hope it works. I've got an RX580 and a R5 3600 and I'm aware of AMDs issues with OpenGL, but I don't see how that justifies the performance I've been getting EDIT: Sorry I didn't specify. And if you make it save less often then it defeats the whole purpose of having an autosave. 96a] LOST_SECTOR - Exploration and quest content. r/starsector. To have access to unlimited number of colonies, you would need alpha cores as administrators. As far as i'm aware i've installed everything correctly,. This improves FPS and stuttering on this game. 30 - 0. I play on linux, on a pretty big host and I regularly encounter small freezes (during combat, mainly) and FPS drops, down to 15, while traveling in-system or in hyperspace, especially if I speed up time. 5gb : 14fps, 6gb : 12 fps, 6. New patch is the perfect time to drop in, welcome to the community. open "Fractal Softworks\Starsector\starsector-core\data\config\settings. Domain Era Survey Mothership - An end gamevariant of the survey probe - survey ship - survey mothership exploratin line - Gives survey data (maybe something else. Salvage rigs are still good for exploration though. When i updated game i made a fresh install. Something that can take out a star fortress will take out an artillery station and its support fleet (if derelict). In my last run prices never seemed to change. json file and disable V-sinc, it will help, but will not be on the level of Nvidia or Intel cards. At most 40% idle. 4,287 Views Mark as New;Even if they DO catch you you can always refuse to turn over your cargo for a small relation drop. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. I don't have any mods, and i already removed some of the zooms but with my specs i dont see why i still have theses fps drop. After you beat the carriers you can use your ship to take down shields (with your railguns). To enable choosen preset, just download settings file, rename it to settings. 3. Having played only a couple hours, it's a much less tactical approach and much more focused on mechanical skill, which for me is quite tiring. DarknightK • 2 yr. Orbital stations commanded by alpha cores always drop alpha cores as battle loot, while the alpha cores don't actually disappear from the station. Hmm, it seems a lot more stuttery than just slowing down time but I’ll take a look again (I think my actual FPS counter drop) pedro1_1 • 3 yr. In my mind, a properly working solution would allow the fps to dynamically dip below the set fps. Especially for gaming, the GPU is one of the most important components of a computer and directly affects performance. Helium Rain definitely fits the bill. You can edit that value in IndEvo settings to anything you want (including disabling it completely). Unknown skies, adds a lot of cool new planet types and i think some backgrounds for each system. I tried a couple things to get it to run smoother but eventually did an uninstall/reinstall. They work, and when they hit they tend to make a big difference thanks to their massive alpha. Reviewers praised the game on release. ago. I'm playing on a P. Droll12 • 3 yr. Just make sure to read the note in the OP. 2D RPG/Trade/Fleet Combat Game. This is especially annoying in Warzone since it can last a long time and I can't really do shit. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Once the many, many factions start really growing and the Templars pop up, then it goes from using about 6'ish GB of vram when starting a new game and ends up using 9GB+ and goes from being perfect to becoming unplayable at that point. You can't simply unlock fps limit. As title suggests. I've grown fond of this combat ring/star type of abomination. Mods that add new markets are especially bad, and i think adjusted. Just a list of all the bar missions (and my ratings) you can find. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Actually, re-reading your OP, I think you might possibly be misremembering what FPS you were getting - some of those numbers are above 60, but you couldn't get that without editing the. The performance boost is found by removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously. "fps":144, You'll need a reasonably beefy machine as I get CPU bound quite quickly. 9. json. FPS will drop to like 16 (although it's definitly more like 5) and the idle rate hits 0% hard. The game is set to my monitor's resolution with fullscreen disabled. The most recent version on one of their saved pages is 2. Yes, title is correct. 1 / 2. Fast Engine Rendering - Combat FPS Booster Question. Repeat until you have enough cores. Try updating to jre8, assign 8 GB ram. I've tried reinstalling GPU drivers, the game, and my mouse drivers. It allows to slow down/speed up any singleplayer game. armor weakens incoming damage and is more resistant to ballistic weapons than energy. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. What I've tried so far: Power settings are at max, both starsector. I have ryzen 5 3600 and rx 5700 xt and the game can drop to to 6 fps when switching back and forth between missions in mission select window in the main menu. When you download the game normally it. jreinjava. 3. I've been getting 10-15 fps all the time. Inspired by games such as Escape from Tarkov and DayZ, featuring different scenarios from scavenging to. When playing on 1600 x 900, i run the game at a nice 60 fps…I have high frame rates, especially on low graphical settings, but then suddenly there is a drop in frames and produces screen tearing and stuttering. After each step, check to see if the problem is gone: 1. Set "useLargeRipple":false. bat (depending on how you start Starsector) to begin with "java" instead of ". I have way less problems than I used to, but it still starts chugging sometimes after a few hours. The FPS had dropped to 15 on the overworked map, even lower during combat. 13. For instance it says right in the window that they'll pay up to 600 or so at the crazy price before they'll do a slightly above market. A drop group is a set of items from which specific items will be picked. Help! My Starsector takes way too long to load and only runs at 1-10 fps. In battle between 1-5%. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. 1. ago. Really not sure why you'd be seeing such a drop in performance - maybe some graphics settings changes to get a different game to run better? Bit of a long shot. Mine is currently set to 2000 deployment points. Nevermind, it only worked for about a minute. So long story short. Onslaught - 20k hull (11% more) 1. When i updated game i made a fresh install. Ihave a i9-9900k, 2080Ti, 32GB RAM, I revert the CPU and GPU back to factory settings (both are slightly OC'd and that is sometimes a problem). This mod gets rid of the shield glow but keeps the weapon glow on affected fighters, so you can avoid losing 30 fps whenever a Heron. I heard that increasing the RAM allocation on the vmparams file helps with mods, changed that and didn't saw much of a improvement but I don't run any heavy mods anyway. Note that V-Sync must be turned off to make FPS limiter work. In the light modded and heavy modded saves the title screen also runs at a low fps until I load a save. Vendors specify how bad of a deficiency is, and how many units they will extra on depending on the severity of the deficiency. so 3200 is double 1600 so it's 1:1 example: 3600MHz RAM should have an infinity fabric of 1800, etc). If you just want them to never get sold or used by a faction: You open every faction file in mod/data/world/factions and remove/comment out the offending ships and weapons. kurtwulfgang Ensign Posts: 9 FPS issues, low performance « on: October 21, 2020, 07:50:06 PM » I'm having low fps in game, around 15-25 fps in big battles. Default fleet size, then, is plenty. obviously no, combat was what make starsector Starsector . Beware though it increases ordinance points for all ships. The product of multiple mentions. 2. For every ~10 fleets downed in orange and red warning beacon sector, about 50% of the time I get a gamma core, if I'm lucky I might get a beta 20% of the time. It's also weird that it will drop around 5 gamma and 1-2 betas per engagement but the AI captains of enemy ships are almost exclusively Alphas. Yeah i have the same Problem. I have a potato laptop and a few days ago it was still running starsector at a humble 20-30 fps with about 39 mods and loads around 5-10 mins. The Monitor - Ship Showcase #01. its basically same as auto resolve but some risk loosing ships. I have a Ryzen 3400G and a 5700XT. this also means you can add the. The Red Planet - Unique colony building blueprint if you defeat the defensive fleet. But in general even the very old GPUs can run this no problem, the old pc I had, had a GT 630 and it. A mod is better though, since you do not have to alt tab to. Here's the quick and dirty way of using VisualVM's sampler feature to track down a cause of slowdown in Starsector, particularly for mod authors. Salvage from various derelicts, planetary ruins, and so. Make sure you edited the right thing. FPS don't recover. ago. Usually I spend my "preload" period wandering on the empty. 95. Main monitor has g-sync, but secondary does not, still, you can see frames lost when playing back a video or similar, while playing a scaled-up game on the primary monitor. png" core file and the "Color. It lets you gain supplies from combat if you keep deployment costs down and don’t take damage. Yet, the loot I get from any of them is 3 Beta cores at best. Requires a GPU that supports OpenGL 3. "fps":60 --------> "fps":30. To accomplish this, use the game's simulator function in a mission, pilot a Wolf or Lasher, spawn some enemy frigates, and fight them over and over until you can win consistently. 3. Really not sure why you'd be seeing such a drop in performance - maybe some graphics settings changes to get a different game to run better? Bit of a long shot. Can we get a list of all the unique stuff you can find going? So far I have found the following -. 9a. json file to allow you to transfer items. In game, it's showing that I'm rarely. That all changed when the lag monster attacked. Use any extra deployment points to deploy long ranged ships to support your station, hit autopilot and go make a sandwich or something. Choose the Apps option from the list. Add a Comment. Nat weathers, community shaders, upscaling, vanilla HDR looks very similar to Nat weathers with ENB made for nat weathers and saves 20-30% fps. Very much recommend. g. armor weakens incoming damage and is more resistant to ballistic weapons than energy. "vsync":true --------> "vsync":false. If you see tearing or ghosting. 9. 04, with an Nvidia GeForce GT 520. The Groups rare_tech and rare_tech_low are those who are responsible for the Domain-Tech items you find. - Make a new profile for a new save, or keep a barebones profile for mod development. Note that the character skills do improve your rare loot gained, which you can test by saving the game right before and then having or not having them. 5. . Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. 0. Hello, I have a very annoying issue with the game. (I have an I3 with the stable 30 fps on big battles sometimes it drops to ~15 when a lot of ships appear instantly on the minimap or are just visible, but it regains back quickly to 30) However, that warning comes up for both my older save (slow) and newer saves (normal speed). 5gb :9 fps, 7gb : 9 fps. Some enb features are redundant depending on the weather or other mods, things such as skylighting, cloud shadows, sun rays, volumetric lighting, SSS, even skin specular and glossiness. Usually going to 10-20 fps. If remnant, might need a beefier fleet. Upgrading the Starsector local copy of java in the jre director to version 8 will also speed things up, and you're need to do the above again to make sure it's running off the right GPU. 1. The shift in FPS makes the game jittery, but again, it only happens when I move my cursor. I'm on Ubuntu 14. bat (depending on how you start Starsector) to begin with "java" instead of ".